Towers + Alien Creeps

Properties=


 * -|My Ideas for Elites=

Melee-Barracks-Infantry
Cost 250 Hall, Guild, Quarter/ Order, Knights, Keeper
 * Holds more enemies 2/3/4
 * Returns full magical/anti-physical dmg
 * Heals by stealing & gains 25 life for a period
 * Pushes back enemies
 * Cloaks becoming fully immune to rangers
 * Summons units to block 1/2/3 HP-25/50/75 dmg-none
 * Double-Triple Ranged
 * Teleports in its rally so enemies dont flee

Ranged-Archer-M-Gun
Cost 250 Rangers-Musketeer-Marksmen-Sharpshooters Deals dmg to single targets in faster fire rate
 * Shoots faster in close range
 * Bounces to additional 2/3 targets 30/45/60% chance
 * Double dmg 40/ 55/ 70% chance
 * Single Target +Speed
 * Range-less Rapid Target
 * Mega bullets are fired after 5/ 4 / 3 shots, Dmg:

Magic-Mages-Laser
Cost 300 Adept-Mancer-Magus-[Master Mind]
 * 3 true dmg of Burn, Acid(poison) & Ice


 * Lowers Enemy Resistance


 * Recharge
 * Disables enemy healing, steals their HP and cheatdeaths


 * Boosts Critc Hit, armor piercing & Max dmg chance of towers & dmg of Magic towers


 * Slow Curse 30-50-75% for 0.5s/1s/1.5s- chances every 3,2,2 shots
 * Targets 4/5/6 enemies (Limited)

Artillery-Cannoneer-Rocket
Cost 400 Bombard
 * Targets explodes upon death dealing area dmg to nearby enemies


 * Shoots ray in a long straight way
 * Deals magic area dmg on 1/2/3 areas
 * Pulls enemies closer to its range


 * Delivers attacks out of range when idle

| -|AC=
 * Large true damaging rockets

These 2 'Specialized' Laser and Rocket towers are Tier-3, I also wanted all towers to cost the same as